Sensory Processing Game (Winnie Dunn)
by RaRensen · via Thingiverse
| Format | STL |
| Category | Electronics |
| License | CC BY-SA |
| Triangles | 3.5k |
| Uploaded | Mar 16, 2026 |
⬇ 91 downloads
👁 77 views
Description
This game was developed for the treatment of children based on Winnie Dunn’s theory of sensory processing. For a patient with a strong interest in cars, a play street was designed. At each step in a story, the child can place one or more colored toy cars to indicate their level of sensory arousal: • blue for under-stimulation • green for a neutral state • orange for excitement • red for over-stimulation In addition, the child can use tokens to indicate which senses were mainly involved in that situation, namely: visual, olfactory, interoceptive, vestibular, proprioceptive, auditory, tactile, and oral. This approach has already been tested in practice. The used truck is from: https://www.thingiverse.com/thing:5455073
Originally published on Thingiverse